ENTER THE GREAT HALL
Every piece has a will of its own. Who will command the board?
Arrow keys to navigate · Enter to move · Esc to skip a duel
AN OLD MAGIC AWAKENS
Your pawn has crossed the board.
THE LIBRARY'S QUICK GUIDE
Select a pieceIts legal paths will glow on the board.
Choose its destinationMarked rings are moves; corner marks are captures.
Protect your kingCheckmate the rival king to claim the duel.
Watch the clashCaptures play out as a skippable fight on the board.
Castling, en passant, promotion, checkmate, and stalemate are all supported.
A NOTE FOR THE KEEPERS
Tell us what would make your next duel more magical.
Your note is stored to improve the game. Please do not include private or sensitive information.